Looks like I'll have to dump MWP2010 out when I want to go back to the Good Old Days ( I never really left them but...) and do some mindless and harmless damage. MWP2010 seems to be somewhat expensive in cycles at the moment; any tuning left to be done?
Chris M
Quake3 framerate down when MWP resident...
- Sidewinder
- Weary Womble
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Re: Quake3 framerate down when MWP resident...
Optimization is on the to be done list as soon as the extra logging functions can be removed from the code. The CPU loading is based on available bandpass if it's available it will use it if other apps are using it then MWP doesn't hog.chrisrm wrote:Looks like I'll have to dump MWP2010 out when I want to go back to the Good Old Days ( I never really left them but...) and do some mindless and harmless damage. MWP2010 seems to be somewhat expensive in cycles at the moment; any tuning left to be done?
Chris M
I am not a Firetrust employee. Just a MW User & Volunteer BETA Tester.
Remember "FREEDOM IS NEVER FREE" U.S.N.
DT W7 64 HP SP1 16GB Ram - LT W7 32 HP SP1 4GB Ram - iPad4 64 GB Ram WiFi/Cellular IOS 9.3 Beta 3
Remember "FREEDOM IS NEVER FREE" U.S.N.
DT W7 64 HP SP1 16GB Ram - LT W7 32 HP SP1 4GB Ram - iPad4 64 GB Ram WiFi/Cellular IOS 9.3 Beta 3
- chrisrm
- Student Sheep
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Re: Quake3 framerate down when MWP resident...
OK, sounds good to me, wasn't sure where MWP2010 was in its lifecycle,
ta muchly,
Chris M
ta muchly,
Chris M