Quake3 framerate down when MWP resident...

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chrisrm
Student Sheep
Posts: 11
Joined: Sat Aug 07, 2010 6:49 am

Quake3 framerate down when MWP resident...

Wed Aug 11, 2010 4:56 am

Looks like I'll have to dump MWP2010 out when I want to go back to the Good Old Days ( I never really left them but...) and do some mindless and harmless damage. MWP2010 seems to be somewhat expensive in cycles at the moment; any tuning left to be done?

Chris M
User avatar
Sidewinder
Weary Womble
Posts: 11676
Joined: Sun Mar 29, 2009 2:05 pm

Re: Quake3 framerate down when MWP resident...

Wed Aug 11, 2010 5:20 am

chrisrm wrote:Looks like I'll have to dump MWP2010 out when I want to go back to the Good Old Days ( I never really left them but...) and do some mindless and harmless damage. MWP2010 seems to be somewhat expensive in cycles at the moment; any tuning left to be done?

Chris M
Optimization is on the to be done list as soon as the extra logging functions can be removed from the code. The CPU loading is based on available bandpass if it's available it will use it if other apps are using it then MWP doesn't hog.
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chrisrm
Student Sheep
Posts: 11
Joined: Sat Aug 07, 2010 6:49 am

Re: Quake3 framerate down when MWP resident...

Wed Aug 11, 2010 8:06 pm

OK, sounds good to me, wasn't sure where MWP2010 was in its lifecycle,

ta muchly,

Chris M

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